Development of Media for Introduction and Prevention of Covid-19 Based on Role Playing Game for Elementary School

Fiqih Hana Saputri, Ferawati Ferawati

Abstract


This research aim to create game based on role playing game for introduction and prevention of Covid-19 in elementary school. In education, technology is needed to support the learning process, especially during the current Covid-19 pandemic, which requires students to study at home. Of course, in online learning between students and teachers, liaison media is needed to carry out the learning process, one of which is the introduction and prevention of Covid-19, which many children still do not understand. Therefore, games are needed to open and prevent Covid-19 from facilitating information for students in recognizing and knowing the prevention of Covid-19. The game is designed using Role Playing Game Maker MV in which there are characters. The game contains six grade levels. In each game, there are questions that students must answer to move up to the next grade level. Based on the questionnaire results using the Software Quality Assurance metric, the Monster Corona game has a value obtained from the results of the questionnaire, which is 82.6. At the same time, the value of the feasibility of the Monster Corona game quality is 80. The value obtained from the questionnaire is 2.6 different, and it is considered that the Monster Corona game is suitable for use. This game can be used as a student resource for the introduction and prevention of Covid-19.

Keywords


Role Playing Game, Covid-19.

Full Text:

PDF

References


[1] D.A.I.C. Dewi, “Game Development of “Prokes” to Socialize the Prevention of Covid-19”, Jurnal Ilmiah Merpati, vol. 9, no. 2, pp 176-189, august 2021.

R, Arpiansyah, Y. Fernando, “Game Edukasi VR Pengenalan dan Pencegahan Virus Covid-19 Menggunakan Metode MDLC untuk Anak Usia Dini”, Jurnal Teknologi dan Sistem Informasi, vol. 2, no. 2, pp 88-93, June 2021.

B.F, Ananda, A. Chusyairi, “Perancangan Game Virus Survivor untuk Pendidikan Kesehatan dengan Metode Game Development Life Cycle”, Jurnal Teknologi Informasi dan Multimedia, vol. 1, no. 2, pp 78-84, August 2021.

M. Fadlillah, R. Setyowahyudi, “Ultaco Development as a Media to Introduce Covid-19 Health Protocol in Early Childhood”, Al -Ishlah : Jurnal Pendidikan, vol. 13, no. 1, pp 485-496, June 2021.

P. Retnowati, U. Rizal, “Analisa Perancangan Aplikasi Game Menggunakan Corona SDK pada Smartphone Berbasis Android”, Expert : Jurnal Manajemen Sistem Informasi dan Teknologi, vol. 2, no.1, June 2012.

R.I, Nurjanah, S. Waluyo, "Developing Adobe Flash Based Game to Teach Children Covid-19 Vocabulary", Met Metathesis : Journal English Language Literature and Teaching, vol. 4, no. 3, December 2020.

P. Sokibi, “Game Edukasi RPG Seal Breaker Menggunakan RPG Maker MV Berbasis Android”, Jurnal Bahasa Rupa, vol. 2, no.1, October 2018.

Amrin, “Model Waterfall Untuk Pengembangan Sistem Informasi Pengolahan Nilai Pada SMP Kartika XI-3 Jakarta Timur”, Jurnal Teknik Komputer AMIK BSI, vol. 6, no. 1, January 2020.

Yuliana, “Corona virus diseases (Covid-19); sebuah tinjauan literatur,” Wellness and Healthy Magazine, vol. 2, no. 1, pp. 187-192, February 2020.

Suharmanto, “Perilaku Masyarakat dalam Pencegahan Penularan Covid-19”, Jurnal Kedokteran Universitas Lampung”, vol. 4, no. 2, pp 91-95, October 2020.

I. Wahidah, “Pandemi Covid-19: Analisis Perencanaan Pemerintah dan Masyarakat dalam Berbagai Upaya Pencegahan”, Jurnal Manajemen dan Organisasi (JMO), vol. 11, no. 3, pp 179-188, December 2020.

M. Yakob, “Strategi Pencegahan Penularan Virus Covid-19 pada Sekolah Dasar”, International Journal of Community Service Learning, vol. 4, no. 3, pp 209-214, August 2020.

G.V.Soemitha, J. Pragantha,”Pembuatan Game Mobile Arcade “Covid-19 Go Away” Berpaltform Android”, Jurnal Ilmu Komputer dan Sistem Informasi, vol. 9, no 1, January 2021.

I.M.S. Maryana, “Pengembangan Game Edukasi Sebagai Media Pembelajaran Deret Bilangan di Sekolah Menengah Atas”, Jurnal Pendidikan Matematika Undiskha, vol. 9, no. 2, pp 19-30. August 2018.

J. Naimah, “Pengembangan Game Edukasi Science Adventure Untuk Meningkatkan Keterampilan Pemecahan Masalah Siswa”, Jurnal Pendidikan Sains Indonesia, vol. 7, no. 2, pp 91-100, September 2019.

A.C. Nugraha, “Rancang Bangun Game Edukasi Sebagai Media Pembelajaran Mata Kuliah Praktik Teknik Digital”, Jurnal Edukasi Elektro, vol. 1, no. 1, pp 92-98, May 2017.

N.F. Eldiana, “Pengembangan Game “COC” RPG Maker MV Sebagai Media Pembelajaran Materi KPK”, APOTEMA: Jurnal Pendidikan Matematika , vol. 5, no. 2, July 2019.

S.N. Wahyuni, “Pembuatan Game Berbasis Pembelajaran Menggunakan RPG Maker MV”, Jurnal Mantik Penusa, vol. 2, no. 2, December 2018.

A. Mahardika, “Animasi Interaktif Pembelajaran Pengenalan Hewan Dan Alat Transportasi Untuk Siswa Taman Kanak-kanak”, Jurnal Pilar Nusa Mandiri, vol. 10, no. 1, March 2014.

V.N. Febriani, “Making Education Game to Choose Healthy Snacks for Children”, Sisforma, vol. 3, no. 1, May 2016.

Hariyanto, “Software Quality Assurance pada Perusahaan Pengembang Perangkat Lunak Skala Kecil dan Menengah “, Jurnal Riset Teknologi dan Inovasi Pendidikan (Jartika), vol. 3, no.2, July 2020.




DOI: http://dx.doi.org/10.38101/sisfotek.v11i2.402

Refbacks

  • There are currently no refbacks.


 

JURNAL SISFOTEK GLOBAL

Organized by: Research Center and Community Development
Published by: Institut Teknologi dan Bisnis Bina Sarana Global
Jl. Aria Santika No.43A, Margasari, Kec. Karawaci, Kota Tangerang, Banten 15114
Phone. +62 552 2727
Email: lppm@global.ac.id

INDEXED BY:

   


Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License..
Based on a work at https://journal.global.ac.id/index.php/sisfotek/index.